Categories
animation

bin10sex

This artwork is José Carlos Casado’s first shown 3D animation, created in 2000 and premiered at the 1st Online Sundance Film Festival in 2001 (Official Selection).

Homo baby-thinking / 2021

En 2000, amalgamando 0s y 1s creé un bebé.

Verde que te quiero ver, 

pero un bebé.

Sé que te sientes rara, y que tus brazos para atrás giran. 

Dos mujeres danzan juntas, dos hombres al pas, y dos robots tridimensionales 

se besan en bucles infinitos como el mar.

Te salen patas mecánicas,

crecen trepaderas dentro y fuera de tu cuerpo

pero ya puedes ver-la en tu mano, a ella,

pequeña como una canica.

Multitud participando,

la vieja naturaleza ayuda a elegir polen.

Se te rompe el agua de cristal, y peces

tropicales aprovechan el momento, a veces, 

ayudando y empujando.

Duele como si te aplastase un tren,

multitud de manos crecen,

cierran y abren tu ser completo y mi corazón.

Y ahora en 2016 ella, 

se llama Petra.

Categories
animation

nuevocuerpo.v1a

This artwork was created for Casado’s solo show at the Picasso Foundation in 2002 and projected as a 480p single screen. It was then recreated (newbody.v01e) for the 3rd Seoul New Media Biennale in South Korea in 2004, projected in a 30’ x 30’ darkroom in panoramic format using two 720p projectors, and surround sound.Once again, the video was re-rendered in 2016 to adapt to 1080p single screen.The characters are clones, engaged in an infinite dance where there are no physical boundaries; they do not crash with each other, they literally go inside each other’s bodies.

Excerpt from text by Anne Barlow, written for the catalog of Casado’s show at Picasso Foundation:

“Casado’s “nuevocuerpo” series presents intriguing formal and conceptual commentaries on what this might mean. Interestingly, while created with the aid of current digital technologies, some of these pieces hark back to—and at the same time subvert—particular forms of classical art. In “nuevocuerpo.v01”, for example, limbs extend from the flatness of the image much in the way that classical relief sculpture suggested three-dimensional forms within an essentially two-dimensional format. Casado then pushes this aesthetic into the digital age: fingers poke through legs, and smooth, android-like male bodies merge in fluid but physically impossible combinations. He also inserts characteristics of his own body into their make-up: whether a mouth, small goatee or birthmark. What makes this already elegant piece more remarkable, and a little unnerving, is that behind the still image is a moving one of the same figures. From the perspective of the viewer, who cannot see the edges of the video screen, “nuevocuerpo.v01a” fuses with its counterpart to create a beautiful, floating sensation of life-size bodies moving in a darkened space.

Categories
animation

Multiple Unrealities

Categories
animation

Simultaneity

Categories
animation

Un Dio e il suo temp[i]o

Categories
animation

Ascension Room

Categories
animation

Flying Balls

Categories
animation

Flying Balls

Categories
animation

Mesh Translation #4

Mesh Translation #4 comes from Mark Dorf’s 2014 series Emergence that was developed at the Rocky Mountain Biological Research Laboratory. While working at the lab, Dorf’s images became influenced by the collection and analysis of data and how this data is an abstraction of our sensory experience. Despite the abstract quality of collection and analysis, it is through these processes that science is able to produce knowledge about the world. Similarly abstraction throughout the history of art also activates a mode of knowledge production.When the prints from this series were initially exhibited, these animations were distributed online as a counterpoint. The form seen in the composition is generated from a photograph: each pixel in the photograph aligns with a vertex on a 3D virtual mesh and depending on the brightness of the pixel information, the vertex will rise or fall.Through this treatment, all images become comparable for all that is left is color information and 3D form—what was formerly the subject in the image is entirely lost. Ansel Adams Half Dome is suddenly on the same formal level as a product shot from Amazon.com. This kind of transformation of data that makes seemingly disparate subjects comparable is often utilized in ecology and other scientific modes of inquiry.

Categories
animation

Mesh Translation #3

Mesh Translation #3 comes from Mark Dorf’s 2014 series Emergence that was developed at the Rocky Mountain Biological Research Laboratory. While working at the lab, Dorf’s images became influenced by the collection and analysis of data and how this data is an abstraction of our sensory experience. Despite the abstract quality of collection and analysis, it is through these processes that science is able to produce knowledge about the world. Similarly abstraction throughout the history of art also activates a mode of knowledge production.When the prints from this series were initially exhibited, these animations were distributed online as a counterpoint. The form seen in the composition is generated from a photograph: each pixel in the photograph aligns with a vertex on a 3D virtual mesh and depending on the brightness of the pixel information, the vertex will rise or fall.Through this treatment, all images become comparable for all that is left is color information and 3D form—what was formerly the subject in the image is entirely lost. Ansel Adams Half Dome is suddenly on the same formal level as a product shot from Amazon.com. This kind of transformation of data that makes seemingly disparate subjects comparable is often utilized in ecology and other scientific modes of inquiry.