Categories
animation

Mesh Translation #2

Mesh Translation #2 comes from Mark Dorf’s 2014 series Emergence that was developed at the Rocky Mountain Biological Research Laboratory. While working at the lab, Dorf’s images became influenced by the collection and analysis of data and how this data is an abstraction of our sensory experience. Despite the abstract quality of collection and analysis, it is through these processes that science is able to produce knowledge about the world. Similarly abstraction throughout the history of art also activates a mode of knowledge production.When the prints from this series were initially exhibited, these animations were distributed online as a counterpoint. The form seen in the composition is generated from a photograph: each pixel in the photograph aligns with a vertex on a 3D virtual mesh and depending on the brightness of the pixel information, the vertex will rise or fall.Through this treatment, all images become comparable for all that is left is color information and 3D form—what was formerly the subject in the image is entirely lost. Ansel Adams Half Dome is suddenly on the same formal level as a product shot from Amazon.com. This kind of transformation of data that makes seemingly disparate subjects comparable is often utilized in ecology and other scientific modes of inquiry.

Categories
animation

Floral Wall

Categories
animation

Quantum

On May 2nd, 2014 I sent a transaction to the NameCoin cryptocurrency network which read: I assert title to the file at the URL with the creator’s public announcement of it’s publishing. The file whose SHA256 hash is d41b8540cbacdf1467cdc5d17316dcb672c8b43235fa16cde98e79825b68709a is taken to be the file in question. Title transfers to whoever controls this blockchain entry. This is the first digital artwork to be attributed on-chain and the first fully specific, fully transferable NFT. The on-chain data is still live. Here is the record from a NameCoin blockchain explorer: https://nmc.tokenview.com/en/tx/fa8b9a6ad4d266ffbec4f9a1217e0dbcd657bb1eb3ed49912a2ab1bd3bb48f8d
URL https://twitter.com/mccoyspace/status/462320426719641600

Categories
animation

Object5 (Young Antiquities)

Young Antiquities, a series of media objects, embraces relationships between time and physical

presence, a post-material world and the reality of decomposition. We 3D scanned a group of

textile sculptures called Video Taxidermy using an array of 3D capture devices, from high-end

tools for paleontological research to handheld App-based camera-scans. These digital

re-compositions are presented as animated virtual sculptures in GIF form and some have their

own 3D .obj file for future 3D printing. The objects themselves are created from patterns of

analog video recordings, twisted and sewn together into abstract small shapes that resemble

organs, glitches, relics of retrofuturistic garments.

Categories
animation

Object2 (Young Antiquities)

Young Antiquities, a series of media objects, embraces relationships between time and physical

presence, a post-material world and the reality of decomposition. We 3D scanned a group of

textile sculptures called Video Taxidermy using an array of 3D capture devices, from high-end

tools for paleontological research to handheld App-based camera-scans. These digital

re-compositions are presented as animated virtual sculptures in GIF form and some have their

own 3D .obj file for future 3D printing. The objects themselves are created from patterns of

analog video recordings, twisted and sewn together into abstract small shapes that resemble

organs, glitches, relics of retrofuturistic garments.

Categories
animation

Maria

Ozkaya studied all the pictures of the cast figure in Étant donnés, both those taken after Duchamp completed it and during the construction process. He mapped them all together using 3D-modeling software, and manipulated the figure so that it matches up to all the many viewing angles in the historical documentation.

Then Ozkaya turned to Michael Taylor’s research and struck gold. He found an exhaustive paper on the dimensions of the figure! As crazy as it may sound, it specified everything: the distance from the left nipple to the top of the genitalia, between the two nipples, from the top of the shoulder to the neck and so on. Somewhere, Marcel was surely looking down at this with a smile.

Ozkaya put this data into the software. The resulting figure doesn’t necessarily resemble a human being but is a perfect match with what one sees through the peepholes of Étant donnés. Voila: Maria!

Categories
animation

Object6 (Young Antiquities)

Young Antiquities, a series of media objects, embraces relationships between time and physical

presence, a post-material world and the reality of decomposition. We 3D scanned a group of

textile sculptures called Video Taxidermy using an array of 3D capture devices, from high-end

tools for paleontological research to handheld App-based camera-scans. These digital

re-compositions are presented as animated virtual sculptures in GIF form and some have their

own 3D .obj file for future 3D printing. The objects themselves are created from patterns of

analog video recordings, twisted and sewn together into abstract small shapes that resemble

organs, glitches, relics of retrofuturistic garments.

Categories
animation

Object4 (Young Antiquities)

Young Antiquities, a series of media objects, embraces relationships between time and physical

presence, a post-material world and the reality of decomposition. We 3D scanned a group of

textile sculptures called Video Taxidermy using an array of 3D capture devices, from high-end

tools for paleontological research to handheld App-based camera-scans. These digital

re-compositions are presented as animated virtual sculptures in GIF form and some have their

own 3D .obj file for future 3D printing. The objects themselves are created from patterns of

analog video recordings, twisted and sewn together into abstract small shapes that resemble

organs, glitches, relics of retrofuturistic garments.

Categories
animation

Object3 (Young Antiquities)

Young Antiquities, a series of media objects, embraces relationships between time and physical

presence, a post-material world and the reality of decomposition. We 3D scanned a group of

textile sculptures called Video Taxidermy using an array of 3D capture devices, from high-end

tools for paleontological research to handheld App-based camera-scans. These digital

re-compositions are presented as animated virtual sculptures in GIF form and some have their

own 3D .obj file for future 3D printing. The objects themselves are created from patterns of

analog video recordings, twisted and sewn together into abstract small shapes that resemble

organs, glitches, relics of retrofuturistic garments.

Categories
animation

Object1 (Young Antiquities)

Young Antiquities, a series of media objects, embraces relationships between time and physical
presence, a post-material world and the reality of decomposition. We 3D scanned a group of
textile sculptures called Video Taxidermy using an array of 3D capture devices, from high-end
tools for paleontological research to handheld App-based camera-scans. These digital
re-compositions are presented as animated virtual sculptures in GIF form and some have their
own 3D .obj file for future 3D printing. The objects themselves are created from patterns of
analog video recordings, twisted and sewn together into abstract small shapes that resemble
organs, glitches, relics of retrofuturistic garments.