Young Antiquities, a series of media objects, embraces relationships between time and physical
presence, a post-material world and the reality of decomposition. We 3D scanned a group of
textile sculptures called Video Taxidermy using an array of 3D capture devices, from high-end
tools for paleontological research to handheld App-based camera-scans. These digital
re-compositions are presented as animated virtual sculptures in GIF form and some have their
own 3D .obj file for future 3D printing. The objects themselves are created from patterns of
analog video recordings, twisted and sewn together into abstract small shapes that resemble
organs, glitches, relics of retrofuturistic garments.